索引 _ | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W _ _checkReply (method in Request) _finish (method in Request) _sendPacket (method in Request) A abortPlayerArea (method in Room) AbstractRoom (class) accept_cancel (data in Request) actExtraTurn (method in Room) addCard (method in Engine) (method in Package) addCardMark (method in Room) addCards (method in Engine) (method in Package) (method in Player) addCardSpec (method in Package) addCardUseHistory (method in Player) addCompanions (method in General) addDamageNature (method in Engine) addFakeSubcard (method in Card) addFakeSubcards (method in Card) addGameEvent (method in Engine) addGameMode (method in Engine) (method in Package) addGameModes (method in Engine) addGeneral (method in Engine) (method in Package) addGenerals (method in Engine) addMark (method in Card) addQinggangTag (method in ServerPlayer) addRelatedSkill (method in General) (method in Skill) addSkill (method in General) (method in Player) addSkillBranchUseHistory (method in Player) addSkillType (method in Engine) addSkillUseHistory (method in Player) addSubcard (method in Card) addSubcards (method in Card) addTableMark (method in Room) addTableMarkIfNeed (method in Room) addToPile (method in ServerPlayer) addVirtualEquip (method in Player) Agender (data in General) ai_start_time (data in Request) alive_players (data in AbstractRoom) all_card_names (data in Engine) all_card_types (data in Engine) all_skills (data in General) anim_type (data in Skill) animDelay (method in Room) appendKingdomMap (method in Engine) area (data in Card) arrangeTurn (method in Room) askToAG (method in Room) askToArrangeCards (method in Room) askToCards (method in Room) askToChoice (method in Room) askToChoices (method in Room) askToChooseCard (method in Room) askToChooseCards (method in Room) askToChooseCardsAndChoice (method in Room) askToChooseCardsAndPlayers (method in Room) askToChooseGeneral (method in Room) askToChooseKingdom (method in Room) askToChoosePlayers (method in Room) askToChooseToMoveCardInBoard (method in Room) askToCustomDialog (method in Room) askToDiscard (method in Room) askToExchange (method in Room) askToGuanxing (method in Room) askToJointCards (method in Room) askToJointChoice (method in Room) askToMiniGame (method in Room) askToMoveCardInBoard (method in Room) askToNullification (method in Room) askToNumber (method in Room) askToPlayCard (method in Room) askToPoxi (method in Room) askToResponse (method in Room) askToSkillInvoke (method in Room) askToUseActiveSkill (method in Room) askToUseCard (method in Room) askToUseRealCard (method in Room) askToUseVirtualCard (method in Room) askToViewCardsAndChoice (method in Room) askToYiji (method in Room) assignRoles (method in GameLogic) attached_equip (data in Skill) attached_skill_name (data in Skill) AttachedKingdom (data in Skill) audio_index (data in Skill) B banSortingHandcards (method in Room) Bigender (data in General) Black (data in Card) blacklist (data in GameMode) broadcastGeneral (method in GameLogic) broadcastPlaySound (method in Room) broadcastSkillInvoke (method in ServerPlayer) buddy_list (data in Player) buildDrawPile (method in GameMode) C canAttachSkill (method in Player) cancelMove (method in MoveEventWrappers) canChain (method in Engine) canMoveCardInBoard (method in Room) canMoveCardInBoardTo (method in Player) canMoveCardIntoEquip (method in Player) canMoveCardsInBoardTo (method in Player) canPindian (method in Player) canSkip (method in ServerPlayer) canSortHandcards (method in Player) canUse (method in Player) canUseGeneral (method in Engine) canUseOrResponseInCurrent (method in Player) canUseTo (method in Player) Card (class) cards (data in Engine) (data in Package) cardSkill (data in Skill) cardUsedHistory (data in Player) cardVisible (method in Player) chained (data in Player) changeHero (method in MiscEventWrappers) changeHp (method in HpEventWrappers) changeJudge (method in JudgeEventWrappers) changeKingdom (method in MiscEventWrappers) changeMaxHp (method in HpEventWrappers) changePindianNumber (method in PindianEventWrappers) changeShield (method in Room) Charge (data in Skill) choose_general_rule (data in Engine) chooseGenerals (method in GameLogic) cleanProcessingArea (method in Room) clearFlags (method in Player) clearHandMark (method in Room) clearHistory (method in Room) clearSkillHistory (method in Player) clearSubcards (method in Card) clone (method in Card) cloneCard (method in Engine) closeAG (method in Room) Club (data in Card) color (data in Card) Combo (data in Skill) command (data in Request) companions (data in General) compareColorWith (method in Card) compareDistance (method in Player) compareGenderWith (method in Player) compareNumberWith (method in Card) compareSuitWith (method in Card) Compulsory (data in Skill) countInFunc (method in GameMode) current_cost_skill (data in Room) currentResponsePattern (data in Engine) currentResponseReason (data in Engine) D damage (method in HpEventWrappers) damage_nature (data in Engine) damageByCardEffect (method in GameLogic) data (data in GameEvent) (data in Request) dead (data in Player) DeathEventWrappers (class) deathRewardAndPunish (method in GameMode) default_reply (data in Request) deputyGeneral (data in Player) deputyMaxHpAdjustedValue (data in General) DeputyPlace (data in Skill) derivative_skills (data in Player) desc (method in GameEvent) destroyTableCard (method in Room) destroyTableCardByEvent (method in Room) Diamond (data in Card) disabled_generals (data in AbstractRoom) disabled_packs (data in AbstractRoom) DiscardPile (data in Card) distanceTo (method in Player) doCardEffect (method in UseCardEventWrappers) doCardUseEffect (method in UseCardEventWrappers) doIndicate (method in Room) doSuperLightBox (method in Room) doYiji (method in MoveEventWrappers) drawCards (method in MoveEventWrappers) (method in ServerPlayer) DrawPile (data in Card) dying (data in Player) E end_id (data in GameEvent) endCurrentPhase (method in ServerPlayer) endnote (data in General) endPlayPhase (method in ServerPlayer) endTurn (method in Room) Engine (class) enterDying (method in DeathEventWrappers) equipSlots (data in Player) event (data in GameEvent) exec_ret (data in GameEvent) extra_clear (data in GameEvent) extra_data (data in Card) extra_exit (data in GameEvent) extra_skills (data in Package) extra_turn_list (data in Room) F faceup (data in Player) fake_subcards (data in Card) Family (data in Skill) Female (data in General) fillAG (method in Room) filterCard (method in AbstractRoom) (method in Engine) filtered_cards (data in Engine) findGeneral (method in Room) findGenerals (method in Room) findParent (method in GameEvent) flag (data in Player) focus_players (data in Request) focus_text (data in Request) Force (data in Skill) frequency (data in Skill) friendEnemyJudge (method in GameMode) G gainAnExtraPhase (method in ServerPlayer) gainAnExtraTurn (method in ServerPlayer) game_mode_disabled (data in Engine) game_modes (data in Engine) (data in Package) game_modes_blacklist (data in Package) game_modes_whitelist (data in Package) game_name (data in GameMode) GameEvent (class) GameEventWrappers (class) GameLogic (class) GameMode (class) gender (data in General) (data in Player) General (class) general (data in Player) general_pile (data in Room) generals (data in Engine) (data in Package) getActualDamageEvents (method in GameLogic) getAdjustedProperty (method in GameMode) getAlivePlayers (method in Room) getAllCardIds (method in Engine) getAllCardNames (method in Engine) getAllGenerals (method in Engine) getAllPlayers (method in Room) getAllSkills (method in Player) getAttackRange (method in Player) getAvailableEquipSlots (method in Player) getAvailableTargets (method in Card) getBaseClass (method in GameEvent) getCardById (method in Engine) getCardIds (method in Player) getColorString (method in Card) getCurrentExtraTurnReason (method in ServerPlayer) getDamageNature (method in Engine) getDamageNatureName (method in Engine) getDamageNatures (method in Engine) getDefaultTarget (method in Card) getDelayedTrickCards (method in Player) getDesc (method in GameEvent) getEffectiveId (method in Card) getEnemies (method in Player) getEquipCards (method in Player) getEquipment (method in Player) getEquipments (method in Player) getFixedTargets (method in Card) getFriends (method in Player) getGameSummary (method in Room) getGeneralMaxHp (method in Player) getGeneralsRandomly (method in Engine) getHandcardNum (method in Player) getHandlyIds (method in Player) getIdList (method in Card) getKingdomMap (method in Engine) getLastAlive (method in Player) getLord (method in Room) getLostHp (method in Player) getMark (method in Card) getMarkNames (method in Card) getMaxCards (method in Player) getNCards (method in Room) getNextAlive (method in Player) getNGenerals (method in Room) getNumberStr (method in Card) getOtherPlayers (method in Room) getPile (method in Player) getPileNameOfId (method in Player) getPlayerClientCards (method in Room) getQuestSkillState (method in Player) getResult (method in Request) getSameGenerals (method in Engine) getSkeleton (method in Skill) getSkillNameList (method in General) (method in Player) getSkills (method in Package) getSuitCompletedString (method in Card) getSuitString (method in Card) getSwitchSkillState (method in Player) getTableMark (method in Card) getTypeString (method in Card) getViewAsCardNames (method in Player) getVirtualEquip (method in Player) getWinner (method in GameMode) global (data in Skill) H handleAddLoseSkills (method in SkillEventWrappers) handleUseCardReply (method in Room) hasDelayedTrick (method in Player) hasEmptyEquipSlot (method in Player) hasFlag (method in Player) hasMark (method in Card) hasShownSkill (method in Player) hasSkill (method in Player) hasTag (method in Skill) headnote (data in General) Heart (data in Card) hidden (data in General) Hidden (data in Skill) hp (data in General) (data in Player) HpEventWrappers (class) I id (data in Card) (data in GameEvent) inMyAttackRange (method in Player) insideExtraTurn (method in ServerPlayer) interrupted (data in GameEvent) invalidateSkill (method in Room) is_damage_card (data in Card) is_delay_effect (data in Skill) is_derived (data in Card) is_passive (data in Card) isAllNude (method in Player) isBuddy (method in Player) isCommonTrick (method in Card) isCompanionWith (method in General) isConverted (method in Card) isEffectable (method in Skill) isEnemy (method in Player) isEquipmentSkill (method in Skill) isFemale (method in Player) isFriend (method in Player) isGameMode (method in AbstractRoom) isKongcheng (method in Player) isMale (method in Player) isNude (method in Player) isPlayerSkill (method in Skill) isProhibited (method in Player) isProhibitedTarget (method in Player) isRemoved (method in Player) isRuleVirtual (method in Card) isVirtual (method in Card) isWounded (method in Player) J judge (method in JudgeEventWrappers) JudgeEventWrappers (class) K killed (data in GameEvent) killPlayer (method in DeathEventWrappers) kingdom (data in General) (data in Player) kingdom_map (data in Engine) kingdoms (data in Engine) L Limited (data in Skill) loadCardNames (method in Engine) logic (data in GameMode) Lord (data in Skill) lords (data in Engine) loseHp (method in HpEventWrappers) loseSkill (method in Player) luck_data (data in Request) M main_mode (data in GameMode) main_mode_list (data in Engine) main_skill (data in Skill) mainMaxHpAdjustedValue (data in General) MainPlace (data in Skill) makeGeneralPile (method in Room) Male (data in General) mark (data in Card) matchPattern (method in Card) matchVSPattern (method in Card) maxComp (data in GameMode) maxHp (data in General) (data in Player) maxPlayer (data in GameMode) minComp (data in GameMode) mini_games (data in Engine) minPlayer (data in GameMode) MiscEventWrappers (class) moveCardIntoEquip (method in MoveEventWrappers) moveCards (method in MoveEventWrappers) moveCardsHoldingAreaCheck (method in GameLogic) moveCardTo (method in MoveEventWrappers) MoveEventWrappers (class) moveSeatTo (method in Room) moveSeatToNext (method in Room) multiple_targets (data in Card) mute (data in Skill) N n (data in Request) name (data in Card) (data in GameMode) (data in General) (data in Skill) no_indicate (data in Skill) NoColor (data in Card) NoSuit (data in Card) NotFrequent (data in Skill) notifyMoveCards (method in MoveEventWrappers) notifySkillInvoked (method in Room) number (data in Card) O obtainCard (method in MoveEventWrappers) other_skills (data in General) overtimes (data in Request) P Package (class) package (data in Card) (data in General) (data in Skill) parent (data in GameEvent) Permanent (data in Skill) phase (data in Player) pindian (method in PindianEventWrappers) (method in ServerPlayer) PindianEventWrappers (class) playCardEmotionAndSound (method in UseCardEventWrappers) Player (class) player_cards (data in Player) player_skills (data in Player) PlayerEquip (data in Card) PlayerHand (data in Card) PlayerJudge (data in Card) PlayerSpecial (data in Card) poxi_methods (data in Engine) prepareGeneral (method in Room) printed_cards (data in Engine) Processing (data in Card) prohibitDiscard (method in Player) prohibitResponse (method in Player) prohibitReveal (method in Player) prohibitUse (method in Player) Q qml_marks (data in Engine) Quest (data in Skill) R recastCard (method in MoveEventWrappers) receive_decode (data in Request) recover (method in HpEventWrappers) Red (data in Card) relate_to_place (data in Skill) related_other_skills (data in General) related_skills (data in General) (data in Package) (data in Skill) reloadPackages (data in Engine) removeCardMark (method in Room) removeCards (method in Player) removeMark (method in Card) removeTableMark (method in Room) removeVirtualEquip (method in Player) Request (class) reset (method in ServerPlayer) responseCard (method in UseCardEventWrappers) result (data in Request) resumePlayerArea (method in Room) retrial (method in JudgeEventWrappers) returnCardsToDrawPile (method in MoveEventWrappers) returnToGeneralPile (method in Room) revivePlayer (method in DeathEventWrappers) Rhyme (data in Skill) role_shown (data in Player) roleVisible (method in Player) Room (class) room (data in GameEvent) (data in Request) rule (data in GameMode) S same_generals (data in Engine) sealedSlots (data in Player) searchEvents (method in GameEvent) send_encode (data in Request) sendCardVirtName (method in Room) sendFootnote (method in Room) sendLogEvent (method in Room) ServerPlayer (class) setCardEmotion (method in Room) setCardMark (method in Room) setCardUseHistory (method in Player) setChainState (method in ServerPlayer) setEmotion (method in Room) setFlag (method in Player) setGeneral (method in Player) setLords (method in Engine) setMark (method in Card) setPlayerPile (method in Room) setPlayerRest (method in Room) setSkillBranchUseHistory (method in Player) setSkillUseHistory (method in Player) setVSPattern (method in Card) shield (data in General) (data in Player) showCards (method in Room) (method in ServerPlayer) showVirtualCard (method in Room) skeleton (data in Skill) Skill (class) skill (data in Card) skill_costs (data in AbstractRoom) skill_keys (data in Engine) skillBranchUsedHistory (data in Player) SkillEventWrappers (class) skillName (data in Card) skillNames (data in Card) skills (data in General) skillUsedHistory (data in Player) skin_packages (data in Engine) skip (method in ServerPlayer) Spade (data in Card) special_cards (data in Player) special_skills (data in Card) Spirited (data in Skill) stackable_delayed (data in Card) status (data in GameEvent) status_skills (data in AbstractRoom) strToNumber (method in Card) sub_type (data in Card) subcards (data in Card) subkingdom (data in General) SubtypeArmor (data in Card) SubtypeDefensiveRide (data in Card) SubtypeDelayedTrick (data in Card) SubtypeNone (data in Card) SubtypeOffensiveRide (data in Card) SubtypeTreasure (data in Card) SubtypeWeapon (data in Card) suit (data in Card) surrenderFunc (method in GameMode) swapAllCards (method in MoveEventWrappers) swapCards (method in MoveEventWrappers) swapCardsWithPile (method in MoveEventWrappers) swapSeat (method in Room) Switch (data in Skill) syncDrawPile (method in Room) syncPlayerClientCards (method in Room) T tag (data in Player) takeAG (method in Room) target_tips (data in Engine) throwCard (method in MoveEventWrappers) timeout (data in Request) times (data in Skill) toLogString (method in Card) total_hidden (data in General) trueName (data in Card) (data in General) (data in Skill) turnOver (method in ServerPlayer) turnOverCardsFromDrawPile (method in MoveEventWrappers) type (data in Card) (data in Package) TypeBasic (data in Card) TypeEquip (data in Card) TypeTrick (data in Card) U unbanSortingHandcards (method in Room) Unknown (data in Card) updateAllLimitSkillUI (method in Room) updateQuestSkillState (method in Room) useCard (method in UseCardEventWrappers) UseCardEventWrappers (class) usedCardTimes (method in Player) usedEffectTimes (method in Player) usedSkillTimes (method in Player) useSkill (method in SkillEventWrappers) useVirtualCard (method in UseCardEventWrappers) V validateSkill (method in Room) viewCards (method in Room) virt_id (data in Card) virtual_equips (data in Player) visible (data in Skill) Void (data in Card) W Wake (data in Skill) whitelist (data in GameMode) winners (data in Request)